Paths

Maya: Core Skills

Authors: Peter Gend, Eddie Russell, Justin Marshall, Eric Kunzendorf, Mark Masters, Kyle Green

Maya is a high-end 3D software that is used heavily throughout the entertainment industry. It allows 3D artists to create the elaborate computer-generated environments and... Read more

Beginner

The courses in this section will help you get familiar with the Maya interface. You'll learn how to model entire objects and prepare models for color and texture.

1

Maya 2018 Fundamentals

by Justin Marshall, Eddie Russell, Kyle Green

Feb 7, 2018 / 11h 22m

Beginner • 11h 22m

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Description

This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. In this course, Maya 2018 Fundamentals, you'll have a chance to learn about different aspects of Maya from three experts. In the first portion of this tutorial, you'll get familiar with some of the vocabulary and foundational skills that you'll need to begin moving around and working in Maya. From there, you'll move into exploring some of the modeling features found in Maya and begin building a flying sail-ship, which will be your central project for the remainder of this course. Then, you'll go through the entire process of adding textures and materials to the ship. Next, you'll see the process of adding animation controls, animated movement, and dynamics. Finally, you'll discover how to add lights, shadows, and how to output your final animated sequence. This course is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya course, you'll be at point where you can feel very comfortable using the software. Software required: Maya 2018.

Table of contents
  1. Course Overview
    1m 21s
  2. Getting Started with Maya
    41m 23s
  3. Basic Modeling
    39m 45s
  4. Model Detailing
    1h 3m 33s
  5. Model Finishing and Delivery
    38m 13s
  6. Laying out UVs
    1h 12m 42s
  7. Materials and Textures
    1h 32m 22s
  8. Rigging for Animation
    49m 20s
  9. Animation in Maya
    1h 31m 2s
  10. Dynamics in Maya
    1h 22m 7s
  11. Lighting and Rendering
    1h 50m 44s
2

Maya Modeling Fundamentals

by Justin Marshall

Dec 29, 2016 / 6h 3m

Beginner • 6h 3m

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Description

Being able to create your own modeling solutions and really come up with a workflow that's comfortable to you, can make a significant difference in your efficiency with Maya. In this course, Maya Modeling Fundamentals, you will use a project-based approach to cover the basics of modeling, and see some time-saving tips and techniques. You'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. You'll also take a look at several modeling tools, including polygonal tools like extrude, insert edge loop, and the multi-cut tool for adding resolution, NURBS tools like revolve and extrude to create smooth surfaces, and a few of the new tools in 2017 as well. In addition to the tools and workflows, you'll also learn the thought process behind planning and building a 3d model. After building a realistic drone in this course, you'll be able to apply your knowledge to any number of different kinds of models.

Table of contents
  1. Course Overview
    1m 21s
  2. Blocking Out the Drone Body
    1h 23s
  3. Detailing the Drone Body
    57m 59s
  4. Modeling the Support Structure
    47m 34s
  5. Building the Motors
    42m 59s
  6. Detailing the Bottom of the Drone
    19m 12s
  7. Modeling the Camera Assembly Base
    39m 22s
  8. Modeling the Camera
    55m 36s
  9. Materials, Textures, and Rendering
    38m 44s
3

UV Mapping Workflows in Maya

by Eddie Russell

Sep 10, 2014 / 3h 32m

Beginner • 3h 32m

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Description

When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be taken so textures can be created for the asset: a UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. This course will get you up to speed and productive in no time when it comes to laying out UVs. If you are new to this process, this course is for you. We'll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs. From here, we'll learn how we can start to combine different forms of projection for more complex shapes. Now projections don't always give perfect results, so next we'll learn about some things we need to be looking for, including distortion, overlapping of UVs, and UV scaling. The second half of this course will be devoted to creating a UV layout from start to finish for our ogre asset. We will walk through each piece of the model, tackling problems and tough areas together. After completing this course, you will be ready to start creating UV layouts for your own assets in Maya. Software required: Maya 2015.

Table of contents
  1. Introduction and Project Overview
    1m 38s
  2. UV Mapping Workflows in Maya
    3h 31m 9s

Intermediate

Now that you know how to model and construct 3D forms in Maya, these intermediate courses will show you how you can bring models to life through animation and shading.

4

Maya Shading and Texturing Fundamentals

by Eddie Russell

Nov 14, 2016 / 3h 52m

Beginner • 3h 52m

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Description

When you're finished creating that amazing model in Maya, the next step is to create shading and possibly apply textures to the asset. In this course, Maya Shading and Texturing Fundamentals, you'll be introduced to this process, which centers around the concept of a creating and using a shading network. First, you'll start by learning how to create and work with these shading networks in Maya's Hypershade. From there, you'll discover how you can incorporate textures into your shading networks. Finally, you'll take a look at some unique situations where a shading network can help find a solution. After completing this course, you'll be ready to dive in and begin creating shading networks for your own assets. Software required: Maya 2017.

Table of contents
  1. Course Overview
    1m 16s
  2. Shading Networks and the Hypershade
    35m 34s
  3. Working with Shading Network Connections
    1h 9m 11s
  4. Using Textures with Shading Networks
    1h 20m 51s
  5. Solving Unique Shading Problems
    45m 27s
5

Introduction to Rigging in Maya 2017

by Eric Kunzendorf

Oct 13, 2016 / 7h 27m

Beginner • 7h 27m

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Description

Rigging a biped is a complex task, but it's still one of the most commonplace types of animations you'll be expected to know how to do. This course, Introduction to Rigging in Maya 2017, will present many techniques for rigging in Maya 2017 and integrate them with the gestalt of the character. First, you'll plan the rig features you intend to include in the final rig, including FK/IK switchable arms and back, stretchy spine, grouped foot, and shoulder controls. Next, beginning with the hips, you will work down the leg creating IK controls for the legs with knee pole vector and an "inverse grouped" foot. You'll also go over creating controls for the arms and fingers, as well as see an overview of skinning techniques focusing on binding and problem areas. When you're finished with this course, you'll be ready to create rigs while emphasizing feature-based planning as a beginning point to rigging while divining the individual needs of each rig. Software required: Maya 2017.

Table of contents
  1. Course Overview
    1m 18s
  2. Well Begun is Half Done: Planning and Rigging Basics
    1h 28m 25s
  3. Creating the Spine and Controls
    1h 30m 24s
  4. Creating the Rig: Legs, Feet, and Shoulders
    52m 24s
  5. Creating the Rig: Arms and Hands
    1h 21m 53s
  6. Skinning
    53m 4s
  7. Painting Weights
    1h 19m 33s
6

Maya 2018 Animation Fundamentals

by Mark Masters

Aug 7, 2017 / 2h 51m

Beginner • 2h 51m

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Description

Get up and running with Animation in Maya. In this course, Maya 2018 Animation Fundamentals, you'll learn about Maya 2018 animation fundamentals. First, you'll start by learning the number one concept for any animator to understand, the timeline and setting keyframes. Next, you'll dive into some of Maya 2018's unique features like the Time Editor and the MASH Animation Toolset. Finally, you'll learn about the brand new feature to Maya 2018 the RV player, making previewing animations much faster and intuitive. By the end of the course, you'll have a strong knowledge of Maya's Animation tools. Ares- Tiger-Bot model created and provided by Jay Choi. Ranger model created and provided by Ethan Snell. Software required: Maya 2018.

Table of contents
  1. Course Overview
    1m 18s
  2. Playback Controls and Time Slider
    11m 23s
  3. Animation Preferences
    16m 29s
  4. Basic of Keyframes and Animation
    23m 12s
  5. Understanding the Graph Editor
    41m 6s
  6. Using the Time Editor
    19m 44s
  7. Visualize Tools
    13m 8s
  8. Creating an Animation That Follows a Path
    14m 5s
  9. Quick Overview of MASH Animation Toolset
    20m 38s
  10. Previewing Animations in Real-time
    10m 39s

Advanced

In this section, you’ll have the opportunity to explore the more advanced concepts of creating dynamic particle simulations and realistic lighting effects for your Maya scenes.

7

Maya nParticle Fundamentals

by Peter Gend

Dec 2, 2016 / 6h 47m

Beginner • 6h 47m

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Description

The nParticle System is an easy to use simulation system that can prove to be a very valuable asset to you. This course, Maya nParticle Fundamentals, will introduce you to the basic functions and tools you'll find when working within the nParticles toolset. First, you'll learn about working with Emitters, Particle Nodes, Fields, Colliders, and the Nucleus Solver. Next, you'll explore multiple particle types including point, ball, cloud, and water particles. Multiple rendering methods will be discussed including using Arnold and the Maya Hardware Renderer. Finally, after the basics have been covered, you will produce a project to showcase everything you've learned about the nParticle pipeline. By the end of this course, you'll know how to use Maya's nParticle System to create a huge variety of simulations. Software required: Autodesk Maya 2017.

Table of contents
  1. Course Overview
    1m 57s
  2. Introduction to nParticles
    1h 14m 21s
  3. Working with Point Particles
    1h 12m 33s
  4. Working with Ball Particles
    59m 52s
  5. Working with Cloud Particles
    40m 38s
  6. Working with Liquid Particles
    38m 33s
  7. Creating an Energy Blast Effect Using Maya nParticles - Part 1
    1h 2m 33s
  8. Creating an Energy Blast Effect Using Maya nParticles - Part 2
    57m 27s
8

Fundamentals of Arnold for Maya

by Eddie Russell

Mar 16, 2017 / 6h 40m

Beginner • 6h 40m

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Description

Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you'll learn the fundamentals of Arnold for Maya. First, you'll start off with learning some of the basics like how ray depth works. Next, you'll dive into linear workflows and learn how the implementation of Arnold changes your process. Then, you'll learn all about lighting with Arnold as well as shading and texturing. Finally, you'll wrap up things with learning how to setup Arnold to get your final rendered images out so they can be used. By the end of this course, you'll have a good foundation of knowledge, regarding Arnold, on which to build moving forward. Software Required: Maya 2017, Arnold 1.4.1.1

Table of contents
  1. Course Overview
    1m 54s
  2. Arnold Basics
    41m 32s
  3. Using a Linear Workflow with Arnold
    53m 11s
  4. Lighting Basics in Arnold
    43m 20s
  5. Using Specialized Lights in Arnold
    43m 19s
  6. Using Arnold Materials
    1h 15m 37s
  7. Texturing with Arnold
    47m 12s
  8. Rendering Effects with Arnold
    45m 36s
  9. Arnold Render Output
    48m 22s

What you will learn

  • Learning the Maya interface
  • Understanding Maya’s Modeling Tools
  • Animation Workflows
  • UV Mapping
  • Rigging Characters and Objects
  • Hard-surface Modeling
  • Dynamics
  • Lighting and Rendering in Arnold
  • Shading Networks

Pre-requisites

This path is intended for beginners, and no prerequisites are required for this path.

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