In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this Maya training, you'll have a greater understanding of creating and troubleshooting correctly-formed geometry. Software required: Maya 2015.
Introduction and Project Overview (light music) Hi everyone, my name is Paul Conner. I'm the founder, instructor and industry relations lead at the digital animation center at the University of Colorado. I'm a modeler and digital sculptor based in Denver, Colorado, and since 1996 I've been a Maya certified instructor and freelancer for the entertainment industries. Most recently I was an IPAX fellow at Sony Pictures Image Works where I had the absolute privilege of working with assets from the amazing Spider Man 2, Edge of Tomorrow, Smurfs 2, and Cloudy with a Chance of Meatballs 2. In this course we're going to learn some key fundamental concepts for modeling with polygons. Now even though we're modeling in Maya all these concepts will transfer over to other modeling packages. Some of the key takeaways from watching this course include learning how to troubleshoot your models, breaking down shapes into more basic forms, correct edge flow, geometry amount and edge tension. And using primitives to create more complex forms. By the end of this training you'll have a greater understanding of creating and troubleshooting correctly formed geometry. I'm so excited to work with Digital Tutors and share these techniques with you. See you in the next lesson.