Course info
Mar 17, 2016
2h 14m

Using SOLIDWORKS, we will look at the features and geometry we use to create effective tapered and thin part designs. We will start with a house plan and show how we can use draft while extruding to create a complex roof design. Then, starting with a chunky, solid block style prototype we will start to develop a casting design that can be used in a mass production scenario. Software required: SOLIDWORKS 2016.

About the author
About the author

Tandy Banks is a technology and manufacturing liaison with design specialties in high-pressure pumping, compressed natural gas systems, heavy fabrication, large mobile equipment, trailer design, and fluid power systems. Continually pursuing improvement across all aspects of organizations.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello, my name is Tandy Banks, and welcome to my course, SOLIDWORKS Essentials - Molded and Casted Parts. I'm the new products manager and lead application engineer at GoEngineer. This course will show techniques and features used to create drafted and tapered geometries. These are typically used when designing parts that are manufactured with some form of a mold. Some of the major topics that we will cover include; using draft during extrusion, adding draft to existing faces, designing part geometry within an assembly, and using the shell feature to hollow part geometries. By the end of this course, you'll know and understand how to make tapered shapes and prepare part designs with manufacturing methods in mind. Before beginning the course, you should be familiar with SOLIDWORKS, specifically in sketching basics, part modeling basics, and a basic understanding of assemblies. I hope you'll join me on this journey to learn drafted and tapered shapes with the SOLIDWORKS Essentials - Molded and Casted Parts course, here at Pluralsight.

Designing a Molded Production-ready Part
Welcome back to the second module of this course. This is Designing a Production-ready Molded Part. In this module, we're going to take the main bearing around the crankshaft of the steam engine, and then we're going to use some in-context assembly features to build the part around that main bearing assembly. We do this to help us understand the geometry that's needed, and using the in-context features makes this a very fast process. We're going to finish that up by removing the in-context relationship so that we can use it in other assemblies. We'll also apply textures and materials, and so that way we can visually describe the process that we're going to use to create this casting. We want to this design this casting because we want to improve the efficiency of the material, as well as the process. So let's get started building this part.

Designing a Part for Injection Molding
Welcome to the third module of this course, Designing a Part for Injection Molding. We're going to look at one of my favorite toys as a kid. This is a classic disc viewer, and we're going to use this to help us navigate through creating drafts with extrude, adding drafts after the fact. We'll also get into some of the intricacies of adding fillets to injection molded parts and some of the complications associated with those, and then we're going to finish up by adding a couple of new features, Shell and Rib. These are going to allow us to create some internal features to finish out our part design. So let's get started.