Motorcycle Modeling Techniques in CINEMA 4D

In this CINEMA 4D tutorial, we will go through the process of building a motorcycle. Software required: CINEMA 4D R13.
Course info
Level
Intermediate
Updated
Jun 1, 2012
Duration
5h 20m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jun 1, 2012
Duration
5h 20m
Description

In this CINEMA 4D tutorial, we will go through the process of building a motorcycle. We will start by setting up reference images for the bike and then using some spline-based tools and techniques to begin building up the molded fairing pieces. We'll then use CINEMA 4D's unique, hierarchical workflow to construct the different elements of the motorcycle. We'll use box modeling techniques to build up parts like the tank and other body elements. Combining splines will allow us to build complex hard surface shapes like the brake discs. All along the way, we'll talk about smoothing techniques and using symmetry to speed up our workflow. By the end, you'll have a motorcycle model and knowledge you can apply to your own custom bike or model. Software required: CINEMA 4D R13.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with digital-tutors. In this series of tutorials, we'll go through the process of building a motorcycle in Cinema 4D. We'll start by setting up references images for the bike, and then use some spline-based tools, the techniques to begin building up the molded fairing pieces. We'll then use Cinema 4D's unique hierarchy based workload to construct the different elements of the motorcycle. We'll use box modeling techniques to build up parts like the tank and other body elements. Combining splines will allow us to build complex, hard surface shapes like the break disks. Now all along the way, we'll talk about smoothing techniques and also using symmetry to really speed up our work flow, that by the end, you'll have a motorcycle model and knowledge that you can apply to your own custom bike or model. Now if you need a Cinema 4D, I'd really encourage you to check out the Introduction to Modeling, which will give you a good understanding of the tools available when building models. So with that, let's go ahead and get started by setting up some reference images.