Modeling Hard Surfaces with NURBS in Maya

In this course, we will use multiple NURBS techniques to build a skateboard in Maya. Software required: Maya 2008 and up.
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
52m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
52m
Description

In this course, we will use multiple NURBS techniques to build a skateboard in Maya. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We'll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you'll have a taste of the NURBS building process and be able to use these tools to start building your own models. Software required: Maya 2008 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital Tutors, an Autodesk authorized publisher. In this series of lessons, we're going to use a variety of NURBS tools and techniques to build a skateboard in Maya. We'll start the project by using some curves to draw an outline of the deck, and then we'll go ahead and finish up the deck and add some thickness to it. We'll also modify some NURBS primitives using their components and use those in conjunction with some fillet geometry to create a nice, seamless base for the trucks. We'll go ahead and finish up our model by adding some wheels and bolts. Now although NURBS geometry does provide some advantages over the other types of building methods that are available to us, the process for creating NURBS geometry is a little bit different from building polygon or SubD models. So in this series of lessons, you'll get a taste of that building process, and you'll be able to use these NURBS tools to start building your own models. So with that, let's go ahead and get started.