In this series of ZBrush tutorials, we will talk about using a variety of mesh insertion tools to quickly add detail to our models in ZBrush. Whether you're using DynaMesh, adding appendages to a character, or placing bolts or other details on the surface of a model, the Mesh Insert brushes will be a powerful addition to your tool set. We will start this course by talking about the basics of inserting meshes in ZBrush, first looking at the default Mesh Insert brush. We'll cover some of the brush settings and things to think about when inserting meshes. We'll then create our own custom Mesh Insert brush that we can use whenever the need arises. We'll talk about seamlessly blending inserted meshes with existing geometry using the new replacement functionality. We'll also cover several different methods for integrating curves into the mesh insertion process. Finally, we'll spend some time talking about two very useful mesh insertion features. The Insert Multi Mesh Brush will allow us to keep a library of meshes to insert very quickly or cycle through as we work. The Tri-Part function will allow us to create very complex, curve-based meshes from just a few pieces. In the end, you'll have a good overview of the different mesh insertion tools in ZBrush and be able to integrate those tools into your own workflow. Software required: ZBrush 4R4.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.