Maya can create stunning visuals and fluid simulations. This course will teach you how to simulate a burning tree, creating fire and embers with fluids and particle systems in Maya. Software required: Maya 2014 or up, After Effects CS6.
Have you ever wanted to create and play with fire to create stunning visuals to enhance your demo reel? If so, this course, Simulating a Burning Tree in Maya is a perfect course to to learn the art of simulating realistic fire and embers using Autodesk Maya fluids and particle systems. First, you will discover the basic steps needed to block out fire and smoke fluid containers along with blocking of particle system to simulate embers. Next, you will learn skills to improve the simulations of fire, smoke, and embers while exploring the various attributes of fluid solvers in order to improve the fire quality and physics of embers. Finally, you will render fire and embers while going along with various utilities and attributes required to create a stunning rendered image. When you are done with this course, you will not have only understood the simulations of burning tree, but have also added many tools and techniques to improvise your existing knowledge as well as abilities to tackle other challenges of effect animations using Autodesk Maya. Software required: Maya 2014 or up, After Effects CS6.
Course Overview Hi everyone, my name is Pankaj Malik, and welcome to my course on learning a burning tree in Maya. I'm already certified professional in Maya and 3ds Max, and I have previously authored 17 courses for Digital-Tutors. Along with that, I have been teaching and training FX students over a period of 10 years. I've also worked for in-house productions and responsible for 3d-modeling, texturing, and FX projects at production level. Maya's a very demanding software and holds a lot of potential with its fluid and particle dynamic system. In this course, we are going to simulate a burning tree in Maya. Some of the major topics that we will cover include: a deeper understanding of an effect like burning tree and paying careful attention to the details of fire, smoke, ember simulations aesthetically; blocking all the fluid containers of fire and smoke and setting intervals from scratch; comprehending the fluid container attributes to get the deeper knowledge of fire and smoke properties; blocking all the particle systems to simulate embers and provide necessary utilities for shading; rendering fluid and particle system, and, finally, comp them up to produce the final image. So, by the end of the course, you'll also understand the basics of fluid and particle dynamics and apply this knowledge to create your own stunning visions. I hope you'll join me on this journey to learn Simulating a Burning Tree in Maya course at Pluralsight.
Creating Smoke and Fire Emitters Hey, everyone. This is Pankaj Malik. In this module would like to go through first with the assets of our file. Followed by the construction of the fire and smoke containers while taking care of the sections of the fluid density, velocity, and parameters. Last, we would like to add external feeling to our fluids in order to improvise the direction of the fluids. Alright.
Working with Temperature Attributes of Fluid Container Hi. This is Pankaj Malik. In this module, we will like to talk about the important attributes of temperature sections of Maya Fluid Containers. We will like to explore the settings of temperature attributes and see how do they affect not only the physics of fluids but also the shadings of the fluids. Moving forward, we would like to configure the settings of shading by changing the color incandescence and finally the opacity of. Last, we would like to create the settings of the fluid cache.
Rendering The Fluid Containers Hey everyone, in this module rendering the fluid container we would like to begin first with the creation process of the render layers inside the Maya. Adding the certain essential scene elements of our file we'll like to move forward towards the rendering of the scene using the mental ray. We'll like to do certain changes inside the settings of the mental ray and then we'll set the scene file to the render. Taking the important passes and the files from our render output we'll like to go further to the After Effects to do the final color corrections. And of course with some additions to the important and essential filters we'll like to change the aura, look and feel of the fire. Let's get started with the process of rendering the fluid containers.
Adding Burning Embers to the Simulation In this model, we'll talk about the creation process to the Maya particle system that later is going to help us in simulating the burning embers. We're also going to add the Maya fluid system to the particles that will help us in creating the aura velocity of the particles and later on we're going to add a few more fills to improvise the aura physics in the behavioral particles. So let's get started with this module.
Shading and Rendering Embers Okay, so in this module, I talk about the shading and the rendering of the embers. So first of all, I would like to begin with the shading sections, where we're going to fix up the shaders, and we're going to use some utilities to fix them up. Once the shading is done, I would like to move forward towards the rendering of the embers. And here, we're going to use the Mental Ray. So, let's get started with the process.