While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you'll be introduced to the fundamentals of rigging in Maya 2017. First, you'll explore the character rigging pipeline and Maya's rigging toolset. Next, you'll discover how to rig your own character by creating joint hierarchies, IK based legs with reverse foot setup, IK spline spine setup, and IK/FK switching arms. Then, you'll get a better understanding on how to rig the hips, chest, shoulders, neck, and head. Finally, you'll learn how blendshapes can be used to create facial expressions. By the end of this course, you'll have the knowledge and tools to begin rigging your own characters in Maya. Software required: Maya 2017.
Course Overview Hi everyone. My name is Peter Gend and welcome to my course, Maya Rigging Fundamentals. I'm a CGI artist and educator at several colleges and universities in the Greater Los Angeles area. While skillsets such as modeling enable us to create the physical form of a character or prop, having the ability to rig in Maya enables you to bring those models to life by giving the powerful and robust animation controls. Maya's rigging toolset is one of the most powerful aspects of Maya and we will use this in this course to bring life to a CG character of our own. In this course we'll begin with an overview of the character rigging pipeline. After that we'll take a look at an introduction to Maya's rigging toolset which includes working with joints, IK, deformers and constraints. After that we're going to begin rigging our own character. This is going to include creating joint hierarchies, creating IK based legs with a reverse foot setup, creating an IK spline spine set up, creating IK FK switching arms as well as rigging the hips, the chest, the shoulders, the neck and more. We'll even take an in-depth look at Maya's skinning and weight painting system and we'll finish things off by taking a look at how we can use blunt shapes to create facial expressions. By the end of this course you'll have the knowledge and tools to begin rigging your own characters. Before beginning the course you should have a basic knowledge of Maya however prior knowledge of rigging is not required. I hope you'll join me on this journey to learn the fundamentals of rigging in Maya here at Pluralsight.