Maya is a visual-effects software that has fluid dynamic technology to create great results. This course will teach you the basics steps to help you in establishing a good learning curve for mastering Maya fluids. Software required: Maya 2017.
Have you ever had a wish to master the art of fluid dynamics of Maya? If so, this course is a perfect choice for you to began with. In this course, Maya Fluid Fundamentals, you'll learn the basics of Maya fluids and will collect the knowledge to create stunning visual effects. First, you'll learn the most basic and effective techniques of understanding the concepts of fluid dynamics in Maya. Next, you'll explore all the important fluid content details with detailed explanations to attributes and will explore the techniques of creating stunning fire, wispy-smoke, large-dense-smoke, and explosions. Finally, when you have understood the concepts of fluid containers and emitters, it's time to use them for production. When you are finished with this course, you'll have finally collected the confidence to proceed towards the art of creating your own fluid effects. Software required: Maya 2017.
Course Overview Hey, everyone, my name is Pankaj Malik. Welcome to my course, Maya Fluid Fundamentals. I am already a certified professional of Maya and a visual effects artist. I have been teaching training and doing research and development on Maya for the last 10 years. Maya's a most demanding visual effects software. This course is a detailed introductions to the Maya Fluid fundamentals and no prior experience in Maya Fluids is required. Some of the major topics that we'll cover include: The basic theoretical knowledge of Maya voxel based fluids, Creation process of different type of fluid emitters, Exploring in detail the content details of fluids with a production based example, Learning the effective techniques of doing cache and finally doing the rendering of fluids based on Arnold rendering engine. So, by the end of the course, you'll know the basics of Maya Fluids and equipped with your own knowledge to create stunning fluid effects. I hope you'll join me on the journey to learn Maya Fluids with Maya Fluids Fundamentals course at Pluralsight.
Understanding the Concepts of Fluid Dynamics Hey everyone. In this module, we would like to talk about the concepts of the fluid dynamics. We would be defining the meaning of the fluids with respect to the Autodesk Maya, taking care of the voxels and the fluid containers. Moving ahead with respect to the fluid emitters. And finally, we'd like to explore the concept of the contents of the fluids like the density, velocity and turbulence, temperature and fuel. So let's get started with that one.
Creating Fluid Emitters Hey everyone, in this module, we will like to discover the various possibilities of emitting fluids using different kind of fluid emitters. So, let's get started.
Understanding the Fluid Containers with Respect to Density In this module, we would like to talk about the important element of the fluid container that is the density. While going through with the parameters and attributes of the Density we'd like to create the _____ process of the wispy smoke. So let's get started.
Studying Velocity and Turbulence In this module we would like to do the simulation of a thick smoke using a res Maya fluid solver. While taking care of the important elements of velocity and turbulence, along with the density. So let's get started.
Creating the Cache of Fluid Hey everyone! In this module, I would like talk about the creation process of the fluid cache. We would also like to talk the various benefits of using the cache. So let's get started.
Rendering the Fluids Hello, everyone. In this module, we'd like to talk about the rendering of the fluids with the help of the Arnold-based rendering agent. We first like to render stuff like fire and then followed by the wispy smoke. While going through with these settings of the different types of lights and the rendering settings, we would like to do the rendering of the thick smoke for that effect. And finally, we would like to do the rendering of the explosion, so let's get started.