Maya Dynamics: Using Particles to Create Magical Smoke

This course will guide you through the process of creating detailed Magical smoke simulations with the help of Maya's powerful native fluid solver and particle system. Software required: Maya 2017 and After Effects CS-6.
Course info
Rating
(14)
Level
Intermediate
Updated
Oct 27, 2016
Duration
2h 45m
Table of contents
Description
Course info
Rating
(14)
Level
Intermediate
Updated
Oct 27, 2016
Duration
2h 45m
Description

Have you ever wondered how to simulate the magical smoke in tales of 'Arabian Nights'? This course, Maya Dynamics: Using Particles to Create Magical Smoke, is all about learning and mastering the techniques of how to simulate the complex behavior of Magical Smoke. First, you will discover the most effective methods to block out the particle system and fluid containers. Next, you will improve fluid container settings to create the complex smoke simulations. Finally, you will learn the art of rendering fluids in Arnold, which is a next generation rendering engine now available with Maya as the default renderer. When you are finished with this course, you will be familiar with new ways of controlling the complex fluid system. Software required: Maya 2017 and After Effects CS-6.

About the author
About the author

Pankaj Malik is a Senior Instructor of VFX.

More from the author
More courses by Pankaj Malik
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hey everyone, my name is Pankaj Malik, and welcome to my course, Maya Dynamics: Using Particles to Create Magical Smoke. I'm an Autodesk Maya Certified Professional and FX Artist. I have worked with top education brands like Digital-Tutors, and I have published 18+ courses. I have 10+ years of teaching and training experience in Autodesk Maya. Maya is the acknowledged software of the media and animation industry, and widely used in creating stunning visual effects. In this course, we are going to explore the powerful production-based techniques to create the behavior of magical smoke with fluids, particles, and external fields. Some of the major topics that we will cover include basic emission methods of fluids from particles, controlling the behavior of fluids with external fields, understanding the particles' behavior and scripts to add more flexibility, rendering the fluids with Arnold-based rendering engine. By the end of this course, you'll know the effective methodologies to get started with complex fluids, and also confident enough to regulate and modify the directionality of particles, motion, and fluids. Before beginning the course, you should be familiar with the basic interface of Maya, along with the most basic knowledge of particles and fluids. I hope you'll join me on this journey to learn Maya with Maya Dynamics: Using Particles to Create Magical Smoke, at Pluralsight.

Creating Particles and Fluid Containers
Hello everyone. In this module, I would like to talk about the scene file and the assets, taking care of the creation process of the NURBS curve and the NURBS geometry, creating the particles with expressions, and finally, we're going to talk about the creation process of fluid containers to create the magical smoke. So, let's get started.

Rendering the Fluid Container of Smoke with Arnold
Alright, so in this module we would like to talk about the rendering capabilities inside Maya 2017. We would like to do the rendering of the magical smoke fluid container with the help of the Arnold rendering engine, so let's get started with that one.

Blocking out the Dragon's Smoke container
In this module, we'd like to talk about the dragon's fluid container's smoke, with respect to the speed emission attribute of the fluid container. So, let's get started.

Rendering the Dragon's Smoke
In this module we'd like to talk about the rendering of the dragon smoke as well as the shaders. So, let's get started.