This course will focus on Maya's Generation and Simulation tools with a strong emphasis on recently added features throughout Maya. The goal is to create an extended tracking shot that moves deep into a haunted swamp. Software required: Maya 2017.
Go on the journey of learning environment and character creation. In this course, Maya Character and Environment FX with Bifrost and XGen, you'll learn techniques for building trees with Paint Fx, populating terrain with XGen and creating a creature using a liquid simulation. First, you'll discover how to build a tree from scratch with Paint FX. Next, you'll explore how to use expressions with XGen. Then, you'll create a dripping mud monster using the Bifrost liquid simulation. Finally, you'll learn how to render fog and using Arnold shaders. By the end of this course, you'll know how to build a forest of your own and bring it alive with mud and water. Software required: Maya 2017.
Course Overview Hello everyone. My name is Todd Palamar, and welcome to my course, Maya Character and Environment FX with Bifrost and XGen. I'm a training specialist at a game company in Central Florida. In this course, we're going to learn techniques for building trees with Paint FX, populating terrain with XGen, and creating a creature using liquid simulation. Some of the major topics that we'll cover include building a tree from scratch with Paint FX, using expressions with XGen, creating a dripping mud monster using Bifrost liquid simulation, and rendering fog and using Arnold shaders. By the end of this course you'll know how to build a forest of your own and bring it to life with mud and water. Before beginning the course, you should be familiar with most aspects of Maya, including basic workflows for modeling, texturing, and animation. I hope you'll join me on this journey to learn environment and character creation with the Maya Character and Environment FX with Bifrost and XGen course, at Pluralsight.
Project Overview: The Thing from the Swamp This clip is all about doing an introduction and a project overview. Our project is The Thing from The Swamp. Something lurks under the waters of our swamp here, and we want to create a scene in which a monster, similar to this dripping mud creature that we have here, emerges from the water and then just kind of splashes his mud around. Now to achieve this we're going to use several different techniques or several different tools that are included with Maya. These are Paint FX, XGen, and Bifrost. Now just the nature of these tools themselves tend to be time consuming and computationally expensive, so a lot of what I'm going to show I've already worked out, so I've got a lot of numbers that I'm able to plug in so we can eliminate a lot of the guesswork. Now our monster, which is the focus of our scene, will be made from a Bifrost liquid. Now Bifrost simulations are pretty taxing for most systems. Now with that, I want to share the specs of my computer. Now you can see what I'm running right here, so if you run into problems, you can compare your system specs with my system specs. This should then give you an idea of what to expect from your computer as you work through these clips. The rest of this module will focus on introducing you to the tools that we mentioned: Paint FX, XGen, and Bifrost. If you've never used any of these modules, this will be an important step to understanding the fundamentals of these tools. This concludes our clip on our introduction and project overview.