Introduction to UnrealScript in UDK

In this series of UDK tutorials we'll discuss the major foundations of scripting with UnrealScript in UDK and apply what we've learned in a single mini project. Software required: Unreal Development Kit (July 2013), Unreal X-Editor.
Course info
Level
Beginner
Updated
Dec 16, 2013
Duration
3h 15m
Table of contents
Description
Course info
Level
Beginner
Updated
Dec 16, 2013
Duration
3h 15m
Description

In this series of UDK tutorials we'll discuss the major foundations of scripting with UnrealScript in UDK and apply what we've learned in a single mini project. To start out, we'll look at several of the terms and techniques that are used when scripting in UDK, such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. We'll also jump into creating logic with conditional statements, and loops. We'll even learn how to use basic arrays. To finish up this training, we'll take what we've learned and apply it to creating a simple collection game. Software required: Unreal Development Kit (July 2013), Unreal X-Editor.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital Tutors, and I'd like to welcome you to the Introduction to UnrealScript in UDK. In this course, we'll discuss the basics of scripting using the UnrealScript language. In this series of UDK tutorials, we'll discuss the major foundations of scripting with UnrealScript in UDK and apply what we've learned into a single mini project. To start out, we'll look at several of the terms and techniques that are used when scripting in UDK such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. We'll also jump into creating logic with conditional statements and loops, and we'll even learn how to use basic arrays. Now finally, we'll take what we've learned and apply it to creating a simple collection game. So by the end of the course, we'll not only have a strong foundation in UnrealScript, but you'll have the confidence you need to begin experimenting with UnrealScript on your own. So with that said, let's get started.