Description
Course info
Rating
(37)
Level
Beginner
Updated
May 27, 2013
Duration
4h 31m
Description

In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well. We'll take a look at using a smoothing workflow and use deformers to help shape our models. We're going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to Introduction to Modeling in Maya 2014, presented by Digital Tutors, an Autodesk authorized publisher. My name is Justin and I'll be your instructor for the next few hours taking you through the modeling process in Maya. We'll use a project based approach as we cover the basics of modeling, we'll look at commonly used tools, and we'll talk about some time saving tips and techniques that I picked up in production. We'll begin by looking at the various types of geometry that are available to you. You'll learn also how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools including polygonal modeling tools, like extrude and the insert edge loop tool for adding resolution. NURBS tools like loft and extrude to create smooth surfaces. And a few of the new tools in 2014 as well. We'll take a look at using a smoothing or subdivision type workflow, and also use deformers to help shape our models. Now, we're going to take a slightly different approach to this introduction course, in that we're not going to talk about all of Maya's modeling tools. There are just so many. But rather, we'll focus on the tools that you're going to find most useful as you begin the modeling process. Now, if you have questions on a specific tool, try doing a search on our site. You're sure to find a lesson that goes over that tool. Now, once you have a better understanding of how those tools all work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. So with that, let's get started by taking a look at some of the different kinds of geometry that we can work with in Maya.