In this series of lessons, we will take an introductory look at the powerful Arnold renderer for Maya. We will begin by taking an in-depth look at some of the different render settings found in Arnold, and their importance in governing the final look and quality of your rendered images. From there, we will learn how to begin working with specialized Arnold light attributes, setting up image-based lighting, as well as using Arnold's built-in sky shaders. We will also learn how to control depth of field and motion blur within Arnold, rendering with volumetric effects such as fog and smoke, rendering your scene into multiple passes for compositing purposes, as well as many other tools, topics, and features that will be invaluable as you begin your journey through this very powerful rendering application. Software required: Maya 2014, Arnold for Maya 0.25.2.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.