Introduction to Maya 2014

This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. Software required: Maya 2014.
Course info
Level
Beginner
Updated
May 13, 2013
Duration
11h 32m
Table of contents
Introduction and Project Overview
Introduction to Interface
Modeling in Maya
Materials and Texturing in Maya
Rigging in Maya
Animation in Maya
Dynamics in Maya
Lighting and Rendering in Maya
Description
Course info
Level
Beginner
Updated
May 13, 2013
Duration
11h 32m
Description

This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. Over the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our tutors here at Digital-Tutors. Digital-Tutors is the world's largest resource for Autodesk training, and for over 10 years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow Maya training to help you get up and running with Maya 2014. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the aircraft that will be our central project for the remainder of this course. Then, we'll go deeper into Maya and take you through the entire process of adding textures and materials to the vehicle, basic rigging, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
14 Mar 2018
Game Character Sculpting in ZBrush
Beginner
4h 37m
16 Feb 2018
Maya 2018 Fundamentals
Beginner
11h 22m
7 Feb 2018
More courses by Justin Marshall
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 37m
16 Apr 2015
The 12 Principles of Animation in MODO
Intermediate
1h 30m
5 Mar 2015
More courses by Delano Athias
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

More from the author
Maya 2018 Fundamentals
Beginner
11h 22m
7 Feb 2018
3ds Max 2018 Fundamentals
Beginner
8h 49m
27 Sep 2017
Introduction to 3ds Max 2015
Beginner
12h 36m
4 Jun 2014
More courses by Kyle Green
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Justin with Digital-Tutors, an Autodesk authorized publisher. This in-depth tutorial is designed to help you get a solid understanding of the core features found in Maya and help you ease your transition into this very powerful program. So, during the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors here at DT. Now, Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privelege of teaching some of the top artists and studios around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest to follow Maya training you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the aircraft that will be our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, adding dynamics, and finally, we'll learn how to add lights, shadows and output our final, animated sequence. Now, this course is designed for new Maya users. So, our goal is not to weight you down with a lot of technical information. Instead, we want you to form some really good habits and workflows and get to see the entire start to finish pipeline for this project. And by the end of this tutorial, we want you to be to a point where you can feel very comfortable using Maya. So, in our next lesson, we'll get things started by learning to navigate the Maya Viewport.

Modeling in Maya
Now it's time to take a look into the modeling process in Maya 2014. Modeling is a very important part of creating our finished projects. Without any models, there wouldn't be anything to animate, or light, or render, and Maya provides a number of tools that will make building models efficient and fun and we'll explore many of those in a well-paced, easy-to-learn way in this next section. Now, for our example, we'll be building this aircraft from start to finish. We'll talk about things like box modeling, working with polygons, combining different kinds of geometry. We'll work with curves to create some of these pieces. We'll create some details down here with curves and kind of extruding other curves along curves. We'll talk about extruding out polygon geometry, adding edge loops, and smoothing our geometry, so we'll cover a lot of different topics here. Now, if you're just starting out, this model might look a little bit complicated, but we'll break it down into really manageable chunks and it'll really enable you to build up the model step by step, start to finish. Now, you're model at the end might not look exactly like this one, and that's totally fine. The point, really, is for you to get a look at the tools being used and then be able to integrate those into your own work flow, and this is just going to serve as an example for that, so just relax and have some fun. So, with that, let's go ahead and get started in this section by taking a look at how we can use reference images in our modeling process.

Materials and Texturing in Maya
Now that we finished building the geometry for our aircraft, it would be great to add some color and texture and surface quality to the different pieces. So this portion of the training, we'll take a look at creating materials and textures and adding those to our surfaces in a number of different ways. And to do that, we'll use this as an example. So here's the geometry for our aircraft that we built. And you can see now we have some subtle texture and materials applied to our model. So we have differences in, for instance the body of the ship versus the repulser, which is kind of a glow. And again the engine here. We've got some raised panels all across the ship and a subtle color variation across there. And you can see the different kinds of metal that have been applied, and so, again, just as with the modelling section, this will be our end result and our example that we'll use, but really the point is to get used to creating materials, applying materials, changing those attributes, and the end result can be something different. So, if you want to have a little fun and do something a little bit different, the point really is just to learn those tools and techniques, not necessarily to get the exact same result, although you can go for that if you like. Alright, so having said that, let's go ahead and begin the materials and textures section by talking about applying and manipulating simple materials, and we'll do that in the next lesson.

Rigging in Maya
Hi everyone. I'm Delano and I'll be guiding you through rigging and animation workflows in Maya. Through this journey you'll be introduced to tools and techniques one should be familiar with in order to comfortably adapt to Maya's method of animation. We'll start with the rigging which is essentially the process of creating a control system for characters and objects to be brought to life with animation. We'll cover everything from how to set up controls and modify pivot points to how to build your own joint chains working with inverse kinematics and binding practices to achieve desirable deformations from your geometry. So by the end of the rigging section you'll have the knowledge needed to create your own control rigs. So let's begin.

Animation in Maya
After our control rig has been built, we're ready for animation. In this part of the course, you'll become familiar with essential animation tools in Maya. We'll learn how to set keyframes, we'll learn about the graph editor, which is a powerful tool for polishing animation. We'll learn how to cycle an animation seamlessly, as well as how to animate along a path. We'll be taking a look at a very helpful tool that let's us interactively edit an object's trajectory. And by the end, you'll learn how to create real-time previews to view animations at the correct frame-rate. This section of the course will provide you with the understanding you need to bring your characters and objects to life. So, let's say we begin.

Dynamics in Maya
Hi, my name's Kyle, and for the next several lessons, I'm going to be taking you through some of the dynamics capabilities of Maya. So Maya actually has some really, really powerful systems that are built into the application for simulating Particles and other Dynamic effects. So we're going to start this section off by talking about some of the pre-built particle and Dynamics effects in Maya and how we can actually use these as a very, very simple one-click solution for a few different types of effects we might want to create. From there, we'll talk about the process of actually creating our own particle systems with the process of setting up our ow particle emitters, starting to animate our own particle Attributes, making these particles actually Collide and Interact with other objects, and then how we can actually start to take these particle systems that we've built and start to shade these and texture these and really give these the visual look that we want. So in the next lesson, we're going to get started with the process of just working with these Dynamics systems and a few really, really important rules that we need to keep in mind when working with Dynamics and other particle effects in Maya.

Lighting and Rendering in Maya
In this final section of our Introduction to Maya course, we're going to start to take a look at some of the lighting and rendering capabilities of Maya. Maya is a very, very powerful lighting and rendering system. So we're going to start to look at the process of adding in our own virtual lights, how we can start to control lighting and other shadowing effects, we'll start to work on render stats for controlling the rendered visibility of our objects, we'll start to then really finish out our scene with motion blur, other final quality settings, and then finally our batch render which will really complete this entire project that we've spent all this time working on. So in our next lesson, we're going to get started with just a basic overview of some of the render settings and some of the rendering features in Maya.