Creating Your First Character in Maya

Peek into the features of Maya and learn the tools needed to get started modeling your own character designs. Software required: Maya 2016
Course info
Rating
(54)
Level
Beginner
Updated
Mar 16, 2016
Duration
1h 10m
Table of contents
Description
Course info
Rating
(54)
Level
Beginner
Updated
Mar 16, 2016
Duration
1h 10m
Description

In this Maya tutorial, you'll get a peek into this powerful full featured 3D creation program. If you don't have Maya, you can get a free 30-day trial, or if you're a student, you can get a free 3-year license. It's a complicated program, but we're going to pace ourselves and start with something manageable. For our character project, we're going to build a cartoon astronaut. We'll learn to use polygons to build up different shapes and then learn to connect different pieces together. We'll learn to create smooth surfaces when we want them, but we'll also learn when and how to add edge loops to give our objects more definition. By the end of this Maya training, you'll have the tools you need to begin modeling your own character designs. Software required: Maya 2016

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Justin, and in this course, we're going to learn how to build our very first 3D character using a program called Maya. Maya is a full-featured 3D creation program that can do anything from modeling to animation to lighting and rendering final shots. You can get a free 30-day trial, or if you're a student, you can get a free three-year license. Now, it's a complicated program, but we're going to pace ourselves and start with something manageable. For our character project, we're going to build a cartoony astronaut. We'll learn to use polygons to build up different shapes, and then learn to connect different pieces together. We'll learn to create smooth surfaces when we want them, but also when and how to add edge loops to give our objects more definition. Now once you're done, you'll have built the character in Maya, but more importantly, you'll have the tools that you need to begin building your own character designs. So let's jump in and begin creating the body using primitives and deformers.