Building a Pop-up Style Broadcast Opener in CINEMA 4D and After Effects

In this course, you'll animate a broadcast opener from scratch, building skills in motion graphics, rendering, and compositing. Software required: CINEMA 4D R17, After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.
Course info
Level
Intermediate
Updated
Mar 30, 2016
Duration
10h 16m
Table of contents
Introduction and Project Overview
Creating the Film Reel and Ghost Elements
Creating the Ocean and Mountain Elements
Creating the Gate and Mine Shaft Elements
Animating Initial Camera Movements in Cinema 4D
Animating the Mountain and Ocean Elements
Finalizing Animated Assets in Cinema 4D
Lighting and Rendering for Final Output
Compositing and Post-processing in After Effects
Description
Course info
Level
Intermediate
Updated
Mar 30, 2016
Duration
10h 16m
Description

Usually, a variety of skillsets and software are needed to bring an animator’s 3D motion-graphics project from start to finish. In this course, Building a Pop-Up Style Broadcast Opener in CINEMA 4D and After Effects, you will develop many important animation skills using multiple kinds of software, all while working on a single project: a movie-themed motion graphics opener in a pop-up style. You’ll work with CINEMA 4D’s great modeling tools and learn how to set up different kinds of cameras. Next, you'll add animation to your vignettes by creating pop-up effects to keep them alive and moving, afterwards moving onto lighting, rendering, and compositing your project. Finally, you’ll import your composite to After Effects, where you’ll add finishing touches and create a logo for the closing shot. By the end of this course, you'll have created a high-quality motion-graphics opener from scratch and developed the many skills you need to succeed at every stage of your future animation projects. Software required: CINEMA 4D R17, After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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About the author

Laura is a passionate visual effects and motion graphics author at Pluralsight. Ever since her first exposure to After Effects in college, Laura has had an eternal drive to learn more about motion graphics, and teach others what she has discovered. Laura began working at Digital-Tutors (now a Pluralsight company) as a motion graphics artist, creating visually-appealing advertisements and informative art for the site.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin, and in this course, we'll learn to use Cinema 4D and After Effects to build a motion graphics opener in a pop-up style. The theme for our project will be movies, so we'll start out by building a film reel to serve as a base for our animated vignettes. Now once our base is complete, we'll go through the process of building up some iconic movie scenes using many of Cinema 4D's great modeling tools. As we construct our models, we'll think about how we will eventually animate them and make our lives easier down the road. We'll also add materials as we go. Now once we have the models built, Laura will come into the pipeline and teach you how to set up the main camera and target using splines. However, that's not the end of the camera work. The large camera move at the end is achieved with a morph camera setup, which will also be covered. Once the camera move is done, we'll go back in and add animation to our vignettes. We'll learn to create pop-up animation effects as we have the different pieces appear on the screen in a variety of ways. Once the vignettes have appeared, we'll add other animation touches to keep them alive and moving. In the final portion of the course, Laura will take you through the lighting, rendering and compositing of the project. The rendering portion is integral to the capabilities that we have in post. She'll show you all the different passes, buffers, tips and tricks for getting the fastest render time and the most control once you import that to After Effects. Now once we're ready to composite in After Effects, we'll introduce three plugins that make depth of field, motion blur and lens flares more realistic and easier to control than any of the built in effects. You'll also learn how to extract data from the Cinema 4-D file to make your composite better than ever with Cineware. After the main portion of the compositing is done, we'll switch gears to create a traditional animation style logo as the close of the shot. You'll learn how to easily fake that hand-drawn look in a fraction of the time it would take to draw it by hand. We finish out by adding some camera lens effects to finalize the overall look and feel. By the end of this course, you'll have seen what it takes to go from nothing to a complex and completely finished miniature pop-up style motion graphics opener. So let's go ahead and get started by building our film reel.