Description
Course info
Level
Beginner
Updated
Oct 3, 2011
Duration
1h 54m
Description

In this series of 3ds Max tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities. Software required: 3ds Max.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Introducing the Beginner's Guide to 3ds Max, a fundamental learning series brought to you by digital-tutors, the world's largest online CG training library, and an Autodesk authorized publisher. My name is Josh, and I'll be teaching you the essential workflows, terms, and techniques to help you get started with 3ds Max. We'll start off by learning how to navigate through the 3ds Max interface, and navigating in its Viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding various subobject modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many of the concepts that will provide you with a solid foundational understanding of 3ds Max and its capabilities. The series of step by step videos were developed with new 3ds Max artists in mind, so we'll be moving at a steady, easy to follow pace, making sure you understand terms and basic techniques. To view more Beginner's Guide courses, visit our library, where you'll find the largest collection of free, high quality CG training videos. So let's go ahead and get started with our next lesson, where we'll learn how move around within the 3ds Max interface.