In this course we will learn to add new geometry to previously sculpted objects in Mudbox. When sculpting geometry in Mudbox, there may come a time when you'd like to add new geometry to the model but you don't want to lose the work you have done. In this course we're going to look at the process of adding geometry to sculpted meshes in Mudbox while retaining previously created detail. We'll talk about UV considerations, exporting geometry and displacement maps, and adding geometry in external applications. This course is a practical example of ways to solve a common issue. Upon completion, you'll have the knowledge to minimize this potential roadblock when you inevitably encounter it. Software required: Mudbox 2009 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.