Animate CC is your all-in-one animation suite. Now, with the new Frame Picker, lip syncing your characters is easier than ever! In this course, Animate CC Lip Syncing, you will build a mouth with a series of layers, create eight poses, and lip sync to a voice with the Frame Picker. Then, you will go further by animating the body to the voice, adding a head turn, creating blinks, and adding squash and stretch. Along the way, you will learn the importance of anticipation, follow-through and the proper way to handle multi-symbol documents. By the end of this course, you'll understand how to create animation with lip syncing. Software Required: Adobe Animate CC.
Chad Troftgruben is a freelance animator and screencaster who specializes in Animate CC, Moho, After Effects and Premiere. He has been working with Flash since 2002 which resulted in the creation of several cartoons for both entertainment and commercial purposes.
Course Overview My name is Chad Troftgruben, and you're watching Animate CC Lip Syncing. In this course, you will learn the process of lip syncing a character to a voice. This is a great course if you're new to animation or Animate CC in general. We'll begin the process by looking at our files and charts that come along with the course, and setting up our workspace. Then we'll move onto constructing the mouth. This involves creating a mouth symbol, drawing the inner mouth, teeth, tongue, and masking the mouth to ensure everything is contained within the inner mouth. Then it's onto creating the mouth poses themselves. We'll label everything out so we have a plan of attack, and then we'll go through and shape eight different mouth poses that we can use to help compliment sounds within the voice file. Once your mouth poses are complete, we can move over to setting up the animation from the mouth, and we'll do this by using the Frame Picker. From there we'll move to the body, label everything out so we have a plan, and then create poses for anticipation, settling, a head turn, dips, and more. Once all the poses are keyed, we can tween and polish up the animation. Then we will animate out the head, this will complement the body. It'll follow a similar process as well, such as, keying and tweening. Then, once everything is in place, we can animated out the eyes. The eyes anticipate, as well as create direction for the animation. We'll also animate eyelashes, we will create multiple blinks, we'll animate out a pupil, and we'll ensure that both eyes match when the animation is complete. And in the final module, we'll add a little bit of squash and stretch to our character, as well as export out the animation and clean up the audio to ensure it's ready for distribution. By the time you're done with this course, you should not only have a strong understanding of lip syncing, but you'll also get a crash course in character animation as well. So I hope you're ready, because we're about to get started.